                         *****WARNING*****
                This is only a demo version of my "UNDER DEVELOPMENT"
            Quake2 map pack Target Alpha.  This means there will 
            be heaps of bad lights and texture missalignments that 
            I "DO" know about and will fix for the final version of the map
            So enjoy your play.
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Map Info:
Game:  Quake2
Style:  Single Player DM and Co-op included.
Title:  Target Alpha DEMO!
Files:  Pak0.pak
        Alpha demo.txt
        Target Alpha.bat
        gamex86.dll
NEW CODE INFO:
You might want to save a bit more often than usual because each monster
now has either more health stronger weapons or better ai!
If you want to test a good new suprise goto your console and type,
<map boss2> and try to beat Jorg (I need to know if he's to hard for the 
final version).
Go ahead and cheat your brains out to get past the new monsters>:) I dare
you!
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System Info:
Minimum System requirements:  Pentium 90+
Recomended System requirements: Pentium 266+3d card
Compile machine: Amd K6 2 266+64mb ram (no 3d card)
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Build Info:
Total compile time: 45mins 23seconds
Brushes: 1938
Build Time: Since early March
Base: New level from scratch
Editor/s used: QERadiant/Wally/Qped
Known Bugs: None. Unless you count r_speeds over 500 and under 800 (I do:)
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Game Info:
Episode and level:Target Alpha-map one of two
Single player: Yes!
Death Match: YES! 
Co-op: YES! 
Skills:YES!
New Sounds: YES! (But not implemented yet)
New Graphics: YES! 
Music: Hell Yeah!
New Textures: YES!
Demo's Replaced: No (Don't want to spoil it for you;)

==Story==
It is exactly 8 years after Earths forces attacked the planet of Stroggos
and all tensions between the sides has risen drematicaly.  The Strogg 
have been sending rogue attacks in on Earth and many attempts on other
human colonies around the solar system.  But Earth hasen't just been 
sitting there waiting for an attack. No We have been reinventing the viper
bomber.  IT now carries whole platoons of troops and is ready for testing.
A squad of 8 is being sent to Stroggos to finish what we started.


--KZZZZZZT--
 
-God Damnit***
I hate this crap **** ** *.  What the hell is wrong with the controls on 
This heap of SHIT!** * ***
-I don't know Sanders!  These new vipers might carry troops now but they
don't handle any better ***** ********* and the cuircitry is dodgy.
-We should be entering Strogg atmosphere in 5mins... so get your combat 
gear on marines.
-Oh SHIT!
WE GOT BOGIES!  
Damnit!  Screw the Biggun, they got fighters* *** ***** AAAAHHHHH!
-We land in 2minutes marines so get ready!

* ** ****BOOOOOOM* *** **** ***
-AAAAHHHH SHIT!!
SHIT! We're hit, those BASTARDS!
-Looks like we will land sooner than we thought!
Oh NO! WE ARE LOSING ALTITUDE!!!
EJECT!
EJECT!! 

* ** *******BOOOOOOOOM  *** *****
-AAAAAAAAAAAAAAHHHHHHHHHHHHH!!!!!
-FIRE ON THE DECK!
-PUT IT OUT!
-I'M TRYING!
-SHIT! We got two men on fire put them out first!

*** *** ********BOOOOOOOOOOOOOOOOOOOM * *********
-SANDERS!!
-MAN DOWN two more are alight! SHIT!
-I've lost control they're not responding! NOOOOOOOOOOOOOOOOO!

-Uh aaahhhhh!
Shit, I've lost my footing, noooo!



Taking heavy casualties and major hull damage the new Viper
plunges into the side of a Strogg Montain.
The hull damage broke multiple holes in the side of the Viper
and the turbulance knocked one of the Marines off his feat,
he got pulled out one of the holes by the raging winds.
That lucky marine fell over 80Feet to the ground knocking 
him out.
He woke up hours later to an uncomforting sound.



Beep Beep-Computer updated....

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Author Info:
Author Name: Guy Burkhart AKA The EnForceR
Author Age: 14
Previous maps: Quake2
               World War3: The Supply Depot
               Map description: My first map really not worth trying because it dose suck!
               
Upcoming maps/projects: Quake2 
                        ***CLASSIffIED***
                        Half-Life
                        Garage inc: Ever wonder how Gordon Freeman could fight off really
                        well trained marines during Half-Life?  Well this explains how he 
                        got so damned good with weapons and why those Marines hated him so 
                        bad.  Working as a technitian for Black Mesa at one of their public 
                        Pharmasy labs. You find that some scientists are getting sick and 
                        dissapearing without a trace.

                        Already in progress.

                        Quake3 Arena
                        ***CLASSIFIED***


                        
                 
Contact:
E-mail: guy@telefragged.com 
icq#: 38264435
Fav web hang out: Aussie Quake2/Unreal Tournament/Quake3 Arena servers:)
Homepage: http://horror.telefragged.com
          http://maps.teamhavoc.net
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Credits:
Robert.A.Duffy: for making the best quake2 editor around 
and the editor id software used for QUAKE3 ARENA!

Ty Mathews and Neal White: for Wally the best texture editor around!

Pete Callaway: for Qped my pak editor

Isaac: For the code and new graphics (The console background;)

Something: for beta testing the map

PooJabBa: for having a Voodoo3 so I could test colored lighting

iD sofware: for making quake2.... of course the best 3d shooter until Q3A:)

The allmighty Chris Spain: for making me feel confident about making q2
maps

Weebo de wit: for telling me some q2 stuff

Sean Douglas: for testing my earlier maps and giving me good support
back in the begining of my mapping carrier

Thanks HEAPS! to all the people that got me through the first few weeks of q2 editing
---------------------------------------------------------------------------
My Recomendations.
USE QERadiant! because it's what made Quake3 Arena, Daikatana and Kingpin!
make friends with good authors i have, they are nice people like me:)
GET QUAKE3 ARENA!
be cool ok people:)
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Installation:
just unzip this file to(default)
c:\quake2\targt
then double click on the .bat and choose your skill, then start FRAGGIN'.
any intallation problems just e-mail me.

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My added stuff:
-For those people who can't handle a couple gunners and guards.  I have
put it some things to show you that you have cheated.
-I didn't like the basic cross hairs of q2 so I changed them.
-In  the full version I "might" put a block up against all cheating.
-The full version is going to be more than a normal Q2 map unit.

*Copy right Stuff*
Just play the map and nothing else please.
For full copy right info e-mail me at the address above.


Have a nice play! And give me your feedback:)